Invent a Review Game
Invent a new review game that could be used at the end of any particular unit. How would it be structured? Would there be a clearly-defined winner? Make sure this game incorporates everyone in the class, where everyone is actively reviewing the material on some level.
There are 22 Pythagoras equations on paper (there are multiple-step Pythagoras problems). 11 have the first step and the other 11 have the second step, each person has to solve their respective equation and look at the front of the class for the third step. The third step of the Pythagoras equation will need 2 people working together with the information of their respective equations to solve the final equation, first group to finish their equation correctly win.
ReplyDeleteNice idea, but remember, we should be able to use this idea for any particular unit, not just Pythagoras.
ReplyDeleteMath Cricket
ReplyDeleteThere is a batting team and a bowling team. The bowler bowls 3 balls on each round, till the next bowler bowls. When the bowler bowls a question, the teacher bases it on a difficulty level of 1 to 4. If the batsman gets it right, he gets that amount of points. If he gets it wrong, he is out. If someone hits an odd number, the running batsman becomes the hitting one, if the hitting batsman hits an even number, he stays batsman. This is the same case in real-life cricket. For each over, the sides swap. Once the whole batting team is out, the bowling team has to bat. To win, they beat the batting team's posted score.
Revision Bingo
ReplyDeleteThis game only will have a clearly defined winner and will let everyone else be actively involved in the game until the winner has won. You can play this game in as many rounds as you want and have multiple winners per round. You will need to draw a 3 by 3 grid (9 squares), 15 different questions that are related to the material and 25 answer possibilities (only 15 are the real answers to the 15 questions, the other 10 are not). Everyone has to select 9 answers and to write one in each square on their 3 by 3 grid. The players should have different answers in their bingo grid. One person is assigned the job of reading out a question one at a time. That person has to read out the questions to the other players (from choice of 15 questions) and everyone has to solve it. If the player solves the question and has the answer in their grid, they can cross it out. If the player solve the question but doesn't have the answer in their grid, they will have solved it but is unable to cross it out. This way all the players will be reviewing the math material even if they have the ‘answer’ in their grid or not. This process is repeated until one player has crossed out 3 ‘answers’ (squares) in a row in their grid (either vertically, horizontally or diagonally), yells ‘BINGO’ and becomes the winner of that round (if the player has followed all the rules). You can repeat this game as many times as you would like, varying the questions and the ‘answers’ depending on the material we are learning in math. This is a really simple revision game that should provide you with sufficient amounts of practice and fun.
Revision Bingo
ReplyDeleteThis game only will have a clearly defined winner and will let everyone else be actively involved in the game until the winner has won. You can play this game in as many rounds as you want and have multiple winners per round. You will need to draw a 3 by 3 grid (9 squares), 15 different questions that are related to the material and 25 answer possibilities (only 15 are the real answers to the 15 questions, the other 10 are not). Everyone has to select 9 answers and to write one in each square on their 3 by 3 grid. The players should have different answers in their bingo grid. One person is assigned the job of reading out a question one at a time. That person has to read out the questions to the other players (from choice of 15 questions) and everyone has to solve it. If the player solves the question and has the answer in their grid, they can cross it out. If the player solve the question but doesn't have the answer in their grid, they will have solved it but is unable to cross it out. This way all the players will be reviewing the math material even if they have the ‘answer’ in their grid or not. This process is repeated until one player has crossed out 3 ‘answers’ (squares) in a row in their grid (either vertically, horizontally or diagonally), says ‘BINGO’ and becomes the winner of that round (if the player has followed all the rules). You can repeat this game as many times as you would like, varying the questions and the ‘answers’ depending on the material we are learning in math. This is a really simple revision game that should provide you with sufficient amounts of practice and fun.
Musical Chairs
ReplyDeleteThe class will be first divided into teams or partners. Then, each teams will be given a question each. They will be standing up while solving the question. When they solve the question, they will show their answer to Mr. Jobe. If it is correct, they will sit down. If they are not, they will try solving the problem again. The last few teams to solve the question will not continue solving the questions in the next game, but will create the questions for the next games. The last team sitting will be the winner.
Snakes and Ladders:
ReplyDeleteThis game follows the simple principles of the actual snake and ladders edition of the game. Firstly, the class will be divided into groups accordingly, and a snake and ladders board will be set up. There will also be chits for the participants to pick from and answer. Each chit will have its own problem, and a rating from 1-6. If the question is answered correctly, the participant goes up that many squares. Else, the participant stays at his/her existing square. The use of ladders and snakes can also be incorporated to make this game interesting, fun and including the whole class. There will be a defined winner, who is the participant that reaches the top first. The groups can then be mixed again, and the whole game can be reset again.
Point accumulating competition
ReplyDeleteThrough this game we can compete the speed of solving the correct answer.
First, everyone in the class solves the same question and when we get the answer we show it to Mr. Jobe.
If it is correct and you are the first one who get the correct answer, you can get 10 points.If it is not correct, you can try again.The second one can get 9 points, and the third one can get 8 points and continues in the same way.After 10 people get the correct answer to one question, you can’t get any points.
After answering 10 questions, everyone calculates the total points and the person gets the most points is the first winner.
The class is separated into 6-7 groups and one person from each group will start off by standing in a circle. Each person (in the circle) will hold up their card so that it is visible to everyone in the circle. The card will have a maths problem on it and everyone in the class will have a different problem. The teacher will read out a solution of one of the problems in the circle and the person holding up that card will have to squat down whilst the two people on the right and left of this person will face each other and say "bang" as quickly as possible. You will be out if either you didn't say "bang" as fast as the other person or you took too long to squat down and the people on the left/right of you have said "bang" whilst you were standing. So, before the game starts, each person has to be aware of the solution to their problem and the problems of the people to the right and left of them. When you are out, you will swap positions with another member of the team, so this way everyone gets a chance to play. After everyone has gotten a chance to play at least once, each team will decide one player from their team who has been out the least amount of times to play a winners game. Basically this means that once you're out, you cannot come back in the game and no one from your team can replace you. The last two people left will stand back-to-back and turn around to say "bang" once a solution from either of their cards has been called. If a solution is called, but isn’t the answer to either of the two peoples’ problem, then both of them have to take a step forward. The first person to turn around and say “bang” wins.
ReplyDeleteTicktacktoe
ReplyDelete-We are put into pairs.
-In pairs create a ticktacktoe sheet.
-Pick 9 questions out of a hat relating to the respective unit.
-Write a question in each of the square box.
-Decide who goes first.
-Solve the question in order to obtain the square it is in.
-The player who succeeds in solving three questions adjacent or diagonally adjacent wins.
If the questions are very challenging the game could be much more interesting because it wouldn’t be possible to draw all the time.
The game can be played in “Ticktacktoe in Ticktacktoe”. Which basically is a Ticktacktoe sheet with ticktacktoe inside of each square. But 81 questions could be impractical.
Also, instead of pairs we can split the class into 2 groups and have everyone take turns in order to obtain a square.
ReplyDeleteIf your partner or the other group is unable to solve any of the remaining problems but you or your group is able solve at least one of them, you win.
Math Bingo
ReplyDeletePlayers will all be given a 5x5 grid with random numbers in each of the squares. One by one, different Pythagorean Theorem problems will be shown in the board. Players will be given a maximum time of 4 minutes to work it out. Once they have the answer, they can check their grid, and if the answer matches any number on the grid, they can cross it out. The first person with 5 answers crossed out in a row wins.
Maths Racing - Vihan
ReplyDeleteSo the class can be split into 2,3 or 4 groups and the have to line up. Mr. Jobe would propose a question to the people at the front of the line and they will have to try and find it out. The first person to find it out gets 1 space and the last loses 1 space. The aim is to get 10 spaces, or more depending on the amount of groups, to win.
Jeopardy:
ReplyDelete-The class with be divided in the groups of three or, if need be, four.
-There will be about 20 question ordered 4 by 5 on the board covered
-There will be five categories. 1-5, one being the easiest and five being the hardest.
-One team will choose and all the teams have to try to answer and the first to get the three to get the answer will each get one point
-A different team will next choose the next question until all the question are answered.
-Once all the questions are answered the group or groups with the most points wins.
Sorry that was me Harit
DeleteMath Hunt
ReplyDeleteThere will be several questions around the classroom, that is related to the topic of that time. It will be more intense and fun if it was individual, however it can also be a group game (maximum of 3). The first group/person to answer all questions CORRECTLY gets to win.
Quiz Game:
The class gets split into 3-4 groups and they sit on separate tables. The teacher should have cards with questions of different levels written on cards. Each member of the groups gets a turn to answer a question and it will be all different. Whenever someone gets a question correct, they earn a point for their group. The group with the most points in the end of the game gets to win.
Sorry, this is Bohye :)
DeleteAlgebraic Elimination:
ReplyDeleteEssentially, the class is put into a circle and everyone is given a number. Now, one person will shout out an equation and the answer has to be one of the numbers. The person whose number is the correct answer has to say " x = ..." or "y = ...." etc. If the person misses it, they have to sit down and they are eliminated from the game. The game carries on and as more and more people get eliminated, there are requirements for the equations. An example could be that you would need to have 2 unknowns meaning it would be a 2 step equation or it could need factorisation of some sort. The last person who is standing wins.
Shoot for the Point:
ReplyDelete*A box and a scrunched up paper ball will need to be used.
The class is split into either 2, 3 or 4 teams (depending on how many people you want in each team). Mr Jobe starts with one team and asks a math question. If the answer is correct, one person from the team will ‘shoot’ the paper ball into the box, and if it goes in, the team is allowed to attempt another question. If the paper ball doesn’t land in the box, the next team will be given an opportunity to answer a question. If the answer is wrong, the question moves to the next team. This will continue until one team has 10 points. That team will be the winner.
*Every progressive question gets tougher.
*With every correct answer, the player has to take a step back, widening the distance between them and the box.
Maths Speed
ReplyDeleteEverybody must get into pairs (can be in a 3 if anyone cannot pair up).
Everybody needs a pen or pencil and a piece of paper.
Someone (possibly the teacher) writes a question on the white board. Everyone then has to answer the question. The first one to correctly answer it in each pair must pair up with another that answered first. The one who did not answer first pairs up with another who didn't either.
The game advances as such indefinitely, keeping score of their wins. In the end, if there is more than 1 person who share the highest score of everyone, they shall be in a finalist round. The one who then has the highest score has won the game.
This game can be used to review any unit in maths.
Everyone in the class makes a question based on the unit we just studied, it could be anything from word problems to equations. When everyone is done making questions, we go to another seat and solve the problem for that seat. When the class is done answering the questions, we go back to our original seats and repeat this process.
ReplyDeleteThis can be done individually or in small groups.
ReplyDeleteEach player/group will be given a problem. This problem will be the clue for the next problem. For example there would be a map on the board of an island and the problem on the sheet of paper could be two questions that require you to find the value of x and y. The values could then be co-ordinates on a map leading to the next clue and so on.
This will eventually lead to a “treasure” and whoever gets there first wins.
This is Clarabel